Large City: Slæ̈rn Sitsu-sadlä

Slæ̈rn Sitsu-sadlä

Slæ̈rn Sitsu-sadlä
Example Gnoll architecture.
StateNutheli
ProvenceMididïleghi Principality
RegionDliqtbid Woods
Founded1575
Community LeaderLord Tshêlî
Area92 km2 (36 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2624 m (8608 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population21687
Population Density235 people per km2 (602 people per mi2)
Town AuraTruename Magic
Naming
Native nameSlæ̈rn Sitsu-sadlä
Pronunciation/sitˈsu/ /saˈdlæ̝/
Direct Translation[fancy] [fly]
Translation[Not Yet Translated]

Slæ̈rn Sitsu-sadlä (/sitˈsu/ /saˈdlæ̝/ [fancy] [fly]) is a temperate Large City located in the Mididïleghi Principality of the Nutheli.

The name Slæ̈rn Sitsu-sadlä is derived from the Sylvin language, as Slæ̈rn Sitsu-sadlä was founded by Me, who was culturaly Gnoll.

Climate

Slæ̈rn Sitsu-sadlä has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -23°C (-9°F). Slæ̈rn Sitsu-sadlä receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Sitsu-sadlä covers an area of nearly 92 km2 (36 mi2), and an average elevation of 2624 m (8608 ft) above sea level.

Overview

Slæ̈rn Sitsu-sadlä was founded durring the late 17th century in late winter of the year 1575, by Me. The establishment of Slæ̈rn Sitsu-sadlä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Slæ̈rn Sitsu-sadlä was built using the conventions of Gnoll durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Sitsu-sadlä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Slæ̈rn Sitsu-sadlä is is constructed arround a series of spacious paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Slæ̈rn Sitsu-sadlä's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Slæ̈rn Sitsu-sadlä makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Slæ̈rn Sitsu-sadlä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Sitsu-sadlä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Sitsu-sadlä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Sitsu-sadlä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Sitsu-sadlä's parks.

Slæ̈rn Sitsu-sadlä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Sitsu-sadlä.

Slæ̈rn Sitsu-sadlä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Sitsu-sadlä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Sitsu-sadlä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Sitsu-sadlä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Sitsu-sadlä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Sitsu-sadlä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Sitsu-sadlä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Sitsu-sadlä's public wards, blessings, and other arcane systems.

Slæ̈rn Sitsu-sadlä has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Slæ̈rn Sitsu-sadlä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Sitsu-sadlä's grid is powered by an arcane means.

Slæ̈rn Sitsu-sadlä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Sitsu-sadlä has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Sitsu-sadlä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Sitsu-sadlä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Sitsu-sadlä's natural decorations nor waterways.

Slæ̈rn Sitsu-sadlä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Sitsu-sadlä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Sitsu-sadlä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Sitsu-sadlä's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Slæ̈rn Sitsu-sadlä vermin leave small tokens in payment for food taken.

The Cloud Dragon, Wyrmling near Slæ̈rn Sitsu-sadlä are known to be quite timid.

Slæ̈rn Sitsu-sadlä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Summoning energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 42
  • Farmers: 61
  • Farm Laborer: 120
  • Hunters: 67
  • Milk Maids: 58
  • Ranchers: 28
  • Ranch Hands: 62
  • Shepherds: 57
    • Farmland: 88482 m2
    • Cattle and Similar Creatures: 5421
    • Poultry: 65061
    • Swine: 4337
    • Sheep: 216
    • Goats: 43
    • Horses, Mounts, and Beasts of Burden: 2168

Craftsmen

  • Arms and Toolmakers: 48
  • Blacksmiths: 49
  • Bookbinders: 26
  • Buckle-makers: 28
  • Cabinetmakers: 49
  • Candlemakers: 77
  • Carpenters: 64
  • Clothmakers: 58
  • Coach and Harness Makers: 22
  • Coopers: 54
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 21
  • Cutlers: 18
  • Fabricworkers: 48
  • Farrier: 139
  • Furriers: 14
  • Glassworkers: 80
  • Gunsmiths: 44
  • Harness-Makers: 21
  • Hatters: 42
  • Hosiery Workers: 15
  • Jewelers: 23
  • Leatherwrights: 57
  • Locksmiths: 22
  • Matchstick makers: 33
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 33
  • Plasterers: 30
  • Pursemakers: 37
  • Roofers: 23
  • Ropemakers: 20
  • Rugmakers: 20
  • Saddlers: 40
  • Scabbardmakers: 51
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 78
  • Tailors: 173
  • Tanners: 28
  • Upholsterers: 31
  • Watchmakers: 30
  • Weavers: 65
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 34
  • Butchers: 54
  • Chandlers: 58
  • Chicken Butchers: 68
  • Entrepreneurs: 22
  • Fine Clothiers: 57
  • Fishmongers: 52
  • Florists: 13
  • Potion Sellers: 38
  • Resellers: 98
  • Spice Merchants: 29
  • Wine-sellers: 44
  • Wheelwright: 34
  • Woodsellers: 20

Service workers

  • Bakers: 120
  • Barbers: 111
  • Coachmen: 30
  • Cooks: 103
  • Doctors: 48
  • Gamekeepers: 33
  • Grooms: 19
  • Hairdressers: 77
  • Healers: 54
  • Housekeepers: 63
  • Housemaids: 94
  • House Stewards: 61
  • Inns: 20
  • Laundry maids: 40
  • Maidservants: 65
  • Nursery Maids: 40
  • Pastrycooks: 67
  • Restaurateur: 98
  • Tavern Keepers: 90

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 43
  • In-Town Couriers: 49
  • Long Haul Couriers: 48
  • Dockyard Workers: 45
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 57
  • Millers: 49
  • Miners: 51
  • Oilmen and Polishers: 34
  • Postmen: 47
  • Pure Finder: 28
  • Skinners: 67
  • Sugar Refiners: 12
  • Tosher: 35
  • Warehousemen: 74
  • Watercarriers: 48
  • Watermen, Bargemen, etc.: 67

Skilled Laborers

  • Accountants: 26
  • Alchemist: 32
  • Clerk: 40
  • Dentists: 21
  • Educators: 56
  • Engineers: 30
  • Gardeners: 21
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 21
  • Bankers: 29
  • Civil Clerks: 47
  • Civic Iudex: 23
  • Consultants: 14
  • Exorcist: 48
  • Fixers: 27
  • Kami Clerk: 42
  • Landlords: 44
  • Lawyers: 25
  • Legend Keepers: 36
  • Militia Officers: 144
  • Monks, Monastic: 72
  • Monks, Civic: 77
  • Historian, Oral: 50
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 49
  • Priests: 83
  • Rangers: 28
  • Rat Catchers: 34
  • Scholars: 33
  • Spiritualist: 43
  • Slayers: 12
  • Storytellers: 92
  • Military Officers: 72

Cottage Industries

  • Brewers: 67
  • Comfort Services: 77
  • Enchanters: 23
  • Herbalists: 24
  • Jaminators: 67
  • Needleworkers: 67
  • Potters: 34
  • Preserve Makers: 63
  • Quilters: 30
  • Seamsters: 127
  • Spinners: 58
  • Tinker: 23
  • Weaver: 55

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 34
  • Costumers: 13
  • Dancers: 25
  • Drafters: 14
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 21
  • Musicians: 65
  • Painters, Art: 10
  • Playwrights: 23
  • Sculptors, Art: 19
  • Wood Carvers: 83
  • Writers: 77

Produce Industries

  • Butter Churners: 69
  • Canners: 63
  • Cheesmakers: 74
  • Ice Merchants: 9
  • Millers: 45
  • Picklers: 37
  • Smokers: 27
  • Stockmakers: 25
  • Tobacconists: 33
  • Tallowmakers: 52

8199 of Slæ̈rn Sitsu-sadlä's population work within a Foundational Occupation.

13055 of Slæ̈rn Sitsu-sadlä's population do not work in a formal occupation, but do contribute to the local economy. 433 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Slæ̈rn Sitsu-sadlä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Slæ̈rn Sitsu-sadlä is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the a sword of Invocation, an a sword imbued with notable amounts of Invocation energies was created in Slæ̈rn Sitsu-sadlä by in time immemorial, reportedly some time during the early 2nd century.

History